iPhone / iOS App in New Zealand
iOS is where most New Zealand app projects start, because it is where the customers with money are. It is also where Apple decides whether you get to launch.
$60k+
Typical project value
2 min
To post a project
What do you need built?
Start here and add detail as you go.
Free - No obligation - Your details stay private
What people usually mean by iphone / ios app
An iPhone app brief is usually one of two things: a product you intend to sell or grow, or a tool your staff and customers need on a phone. They cost similar amounts to build and almost nothing alike to run, so the first thing worth settling is which one you have.
A first version to test the idea
One audience, the two or three things they must be able to do, and enough polish to survive App Store review. Built to be learned from, not to last five years.
A full consumer product
Accounts, payments, notifications, offline behaviour, analytics and a backend. What people usually picture when they say 'an app'.
An internal or field app
For staff or contractors rather than the public. Often distributed privately rather than through the App Store, which changes the rules considerably.
What it costs
Indicative ranges from projects posted here. Use them to sense-check a quote, not to budget precisely.
First version
A focused iOS app with a small backend, submitted and launched.
$40k – $90k
Full consumer app
Accounts, payments, notifications, admin tooling and the backend behind it.
$90k – $200k
Large or regulated product
Health, financial or multi-team products with security review, integrations and long support obligations.
$200k+
Questions worth asking a provider
·Does this need to be a native iOS app at all, or would a mobile website do what we need?
·Who owns the Apple Developer account — us or you? What happens to it if we part ways?
·What is included for App Store review, and what happens if Apple rejects it?
·What does year two cost — iOS updates, device sizes, the developer fee, hosting?
·Will you build Android later from this, or would that be a second build from scratch?
Common questions
How much does an iPhone app cost in New Zealand?
A first version with a clear, narrow purpose is $40,000 to $90,000 including the server side it talks to. A full consumer app with accounts, payments and notifications is $90,000 to $200,000. Products in regulated areas such as health or finance start around $200,000 because security review and compliance work are a real part of the build rather than a footnote.
Do I need an app, or would a website do?
You need an app if you genuinely need the camera, GPS in the background, offline use, push notifications, or a place on the home screen people return to weekly. If your app would mostly show information and take a booking or a payment, a well-built mobile website does that for a fraction of the money and has no App Store review, no download step and no update cycle. Any developer worth hiring will ask you this before quoting.
Should I build iOS first or both at once?
In New Zealand, iOS-first is usually the right call for a consumer product: iPhone share is high and iPhone users spend more. If you know you need both, ask about a cross-platform build with React Native or Flutter, which is typically 30 to 50 percent cheaper than two native apps and is now good enough for most business apps. Native remains worth it for heavy graphics, deep hardware use, or when the app is your product rather than a channel.
Who should own the Apple Developer account?
You should, in your company's name, with your finance team paying the USD 99 a year. It is the account that owns your app's identity on the App Store — if it sits with a development agency, changing developer becomes a negotiation rather than a decision. Set it up before development starts, because verifying a New Zealand company with Apple can take a couple of weeks.
What does it cost to keep an app running?
Budget 15 to 25 percent of the build cost each year if you want it to stay healthy. Apple ships a major iOS version annually and things break; new device sizes appear; your backend needs hosting and monitoring. An app nobody has touched in two years usually needs a serious piece of work before it will pass review again.
iPhone / iOS App projects open right now
Titles and categories are public. Full briefs, budgets, regions and buyer detail are visible to approved providers only.
Updated daily
No open projects in this category right now. New briefs are posted every week.
The question to settle before you talk to anyone
Most iPhone app projects that go badly went wrong here, not in the code. There are two completely different things people mean by "we need an app", and they have different budgets, different risks and different definitions of success.
A product. Strangers will download it, so it has to be found, explained, trusted and kept. Building it is perhaps a third of the work. The rest is getting anyone to install it and come back.
A tool. Your staff, your contractors, your existing customers already have a reason to use it. Nobody has to be persuaded. It has to work in a van, in a shed, and with one bar of signal.
Say which one you have in your brief. The quotes will be sharper and the developers who are wrong for you will say so.
Be honest about whether you need an app at all
An app costs three to five times a mobile website doing the same job, and then asks your customer to visit the App Store, download it, and keep it installed. That is a real price and it should buy you something.
It is worth it when you need:
- Push notifications people will actually act on.
- Offline use — inspections, deliveries, work in the field.
- Background location, or the camera used as a tool rather than an upload button.
- A place on the home screen for something people open weekly.
- Apple Pay, Face ID, HealthKit or another Apple system.
It is not worth it when the app would mostly display information, take a booking, or accept a payment. A good mobile website does all three, costs far less, needs no approval from Apple, and updates the moment you change it.
Ask every developer quoting whether they think you need an app. The answer tells you a great deal about them.
Native, or cross-platform?
Native means built in Swift specifically for iOS. Cross-platform means one codebase — React Native or Flutter — producing both an iOS and an Android app.
Cross-platform is typically 30 to 50 percent cheaper than two native builds and is now genuinely good. Most business apps, field tools, ordering apps and portals should be built that way, and you will not be able to tell by using them.
Native still earns its cost when the app is your product rather than a channel, when you lean hard on iOS features as they ship, or when performance and animation are part of what you are selling. If you only ever need iOS, native is also simply the straightest line.
What you should be wary of is a developer who never asks the question and quotes their house technology by reflex.
The App Store is a real step, not a formality
Apple reviews every app before it goes live and every update afterwards. Review is usually a day or two. Rejection is normal, not a disaster, but it costs time you should have in the plan.
The common New Zealand ones:
- Selling digital goods outside Apple's payments. Subscriptions and in-app content generally must use Apple's system, which takes 15 to 30 percent. Physical goods and real-world services do not.
- Sign in with Apple. If you offer Google or Facebook login, you generally have to offer Apple's too.
- Privacy labels and account deletion. Apps with accounts must let people delete theirs from inside the app.
- Apps that are just a wrapped website. Rejected routinely, and the most common cause of a launch slipping a month.
Ask each developer what happens if Apple rejects the app: whether responding to review is included, and how many rounds.
Own your own account
The Apple Developer account should be in your company's name, paid for on your card, with your people as administrators. Your development agency gets added to it.
Set it up before the build starts. Apple verifies organisations, and for a New Zealand company that can take a week or two — it is a miserable thing to discover on launch week. It is USD 99 a year, and it is the difference between changing developer being a decision and being a negotiation.
What the year-one number leaves out
Ask for the ongoing figure at quoting time, not after launch. Typically:
- Apple Developer Program: USD 99 a year.
- Backend hosting: $50 to $500 a month for most apps, more once you have real usage.
- Maintenance: 15 to 25 percent of build cost a year. iOS ships a major version every September and something always needs attention.
- The second version. Every app that gets used generates a list of changes within a month of launch. Budget for it rather than being surprised.
Comparing five quotes
Prices in this category spread further than in any other, because "an app" can mean almost anything. Compare on scope before price:
- Does the quote include the backend, or only what is on the phone? This is the single largest hidden difference between two quotes.
- Who owns the code and the Apple account when the project ends?
- Is App Store submission and review included?
- What is the year-two figure?
- Which of them asked whether you needed an app at all?
Describe who will use it, the three things they must be able to do, and whether it must work without signal. Five developers will come back with sharply different scopes, and reading the differences is more useful than reading the prices.
Related services
Not quite what you are after? These are the briefs most often confused with iphone / ios app.
Get up to 5 quotes for your iphone / ios app project
You choose who may contact you. Free to use, no obligation.